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Divinity original sin 2 murga fighting bug
Divinity original sin 2 murga fighting bug








divinity original sin 2 murga fighting bug
  1. DIVINITY ORIGINAL SIN 2 MURGA FIGHTING BUG MOD
  2. DIVINITY ORIGINAL SIN 2 MURGA FIGHTING BUG PATCH

Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Until that time, it' must remain the one handed weapon, to even exist as a weapon.Looking for a Group to play with? Try this thread || Discussion Overview Then they can make it Two handed, as originally intended. Now I've reported it's changed to helmet, maybe Larian can find the underlying bug.

divinity original sin 2 murga fighting bug

The game totally removed it, as a fatal error, because it couldn't no longer exist as a weapon. Then I discovered the Helmet bug, which explains both why it disappeared, and failed to return. So Larian reverted the patch, but that didn't bring it back, and nobody understood why, it disappeared to begin with. It makes no sense, to anybody why it changed, and all the original reports were of it disappearing. That's when the problem you have was created. Single handed axes use, the next line instead, and this is what was patched. Hanall Lechrt entry had this one line edit (Third line in Entry) That should have worked, as it does for every other simple stat edit. When it was noticed it was patched, with what is a simple text edit. Original release mistake, was setting it as a single handed axe. Hanal Lechet (WPN_RC_UNIQUE_Axe) | Divinity - Original Sin 2 - Technical Problems | Larian Studios forumsįirst fixed the missing link at bottom of first post that gives more details. If you have continued your journey through Rivellon without the axe and would like it restored, please contact our support team at this thread on the Larian Forums, for more details. This is now fixed, but unfortunately, this does not return the axe automatically. This was due to an error in updating stats on off-hand slot weapons.

divinity original sin 2 murga fighting bug

When the host or client had the Elemental Affinity talent, and the host was standing in a surface, the client's skillbars would be empty after loading a savegameĪfter updating the stats of the Hanal Lechet Axe, some players reported it disappearing completely, instead of returning to the inventory as intended. Thanks to feedback via our support channel and forums, we were able to track down and fix the following problems:

divinity original sin 2 murga fighting bug

DIVINITY ORIGINAL SIN 2 MURGA FIGHTING BUG PATCH

Unfortunately, we introduced new issues with our big patch from last week. I expect you'll need to send Larian a savegame, and they will edit that manually.Ĭhangelog for patch 3.0.150.954 (added 31 October 2017): Meanwhile read the changelog, and use the email support link if you want it restored. Maybe this new info, will give Larian a clue, as to why this simple stat change, had such unexpected results. That can't be equipped as a weapon, and is why already equipped ones disappear. It is set as a Two Handed Axe, but becomes a helmet, for unknown reasons.

DIVINITY ORIGINAL SIN 2 MURGA FIGHTING BUG MOD

I think I've figured out why, due to a mod that passed on that bug, and unfortunately it was actually the attempt to make it Two handed that caused it to disappear, and thus Larian reverted the change back to single handed again.










Divinity original sin 2 murga fighting bug